Educational VR game prototype developed to enhance interactive learning for middle school students

BACK IN TIME

2022 | Copenhagen Business Academy | Immersive design Playground | Grade: 12 (top grade)

GOAL

To develop an educational VR game prototype that makes history engaging and interactive for middle school students (aged 13–16) – as part of the course Immersive Design Playground at Copenhagen Business Academy.

PROCESS & TOOLS

The project used an iterative development process with moodboards for each historical scene (Stone Age, Middle Ages, Present Day). I was responsible for the Stone Age scene and full process documentation. 3D modeling was done in Blender, worlds built in Unity, and 3D printing was used for a physical rune element. The process was documented via Premiere Pro.

Tools: Unity, Blender, Premiere Pro, 3D printing, AI image generator.

OUTCOME

A functional VR game prototype with three historical scenes, multiplayer capability (one VR headset + guiding players), and a physical rune prop. Awarded top grade (12) at exam.

REFLECTIONS

Back in Time was my first encounter with immersive design – and it opened something in me. Building a world from scratch in Unity and watching people actually interact with it was a completely different experience from designing for a screen. The project planted the seed for my interest in immersive environments, which I later pursued through the minor in Amsterdam. I would have loved more time to build out additional scenes – we only scratched the surface of what the medium can do.

Backintime-mockup